Seattle faction dossier: 2051
A curated street-intel wiki cataloging the corporate titans, criminal syndicates, and combat gangs carving up the Seattle Sprawl. Access encrypted operational profiles, revenue vectors, and threat assessments before taking your next contract in the shadows.

The megacorporations
The suits who own the skyline. Extraterritorial giants dictate urban survival across the metroplex through private security and cutthroat market wars.
Ares Macrotechnology: Global arms dealer, military contractor, and corporate owner of Knight Errant. Whispers suggest covert R&D projects testing classified insect-containment ordnance in deep Puget Sound facilities.
Renraku Computer Systems: The architects behind the downtown Seattle Arcology, pushing bleeding-edge consumer electronics and matrix processing. Now powered and protected by their semi-autonomous knowbots.
Fuchi Industrial Electronics & Mitsuhama (MCT): Fuchi dominates cyberdeck design and matrix network nodes, while Mitsuhama couples robotics and heavy industry. Please ignore all the rumors about suspected Yakuza ties.
Aztechnology & Atlantean Foundation: Aztechnology supplies consumer goods, agriculture, and mysterious occult projects under tight corporate secrecy. In contrast, the Atlantean Foundation operates on historical recovery, artifact research, and funding magical exploration across Salish-Shidhe borders.
Lone Star & Gaeatronics: Lone Star Security holds the civic law-enforcement contract across Seattle's districts and will be your main opposition to whatever illegal nonsense you're up to, while Gaeatronics supplies the city’s grid with power through vital geothermal, fusion and hydro infrastructure.

Organized crime syndicates
The underground syndicates managing the black markets. These transnational networks command immense resources, enforcing ruthless discipline throughout the Sprawl.
Yakuza: Threat level: Severe. Controlling high-end gambling, corporate blackmail, chip smuggling, and illicit tech distribution across Downtown and Tacoma. Bound by traditional honor codes, they leverage deep links into Japanese megacorps. Allegedly.
The Mafia: Threat level: High. Operating traditional protection rackets, labor racketeering, illicit betting, and political kickbacks. Focused heavily around the commercial ports and historical entertainment quarters. Stay out of their way and you'll be fine. Cross them and you sleep with the fishes.
Seolpa Rings: Threat level: Elevated. Agile, youth-driven Korean syndicates specializing in cybertheft, encrypted data trafficking, and courier operations. They survive by operating between the gaps left by larger cartels.
Vory v Zakone: Threat level: Extreme. Brutal Eastern European crews heavily invested in military-grade cyberware smuggling, high-stakes arms dealing, and merciless extortion campaigns.
The Triads: Threat level: High. Violent smugglers of physical alchemy, magical contraband, and talismana throughout the international district and tourist docks. They're a chainsaw first and don't bother to ask questions kind of crew.

Street gangs & combat crews
The warlords of the asphalt and abandoned ruins. Turf wars determine who controls the side streets and alleyways after the streetlamps flicker out.
The Ancients: Threat level: High. An all-elven combat biker gang dominating the I-5 corridor. They run cross-border narcotics, customized combat speedbikes, and heavy weapons between Portland and Seattle.
The Halloweeners: Threat level: Extreme / Unpredictable. Deranged pyromaniacs in ghoul masks running flash arson, terror raids, and hostage games across the outskirts. Their revenue comes purely from chaos and extortion.
The Cutters: Threat level: Elevated. A vicious street combat gang heavily invested in chrome blades, localized shakedowns, and violent block-by-block territorial control.
Night Hunters: Threat level: High. Specialized urban trackers running predatory hit contracts, bounty captures, and underground organ markets in the shadow of the Barrens.
Reality Hackers: Threat level: Moderate to Severe. Tech-fetishists and combat deckers controlling district data taps, automated sabotage, and pirate broadcast signals.